Recomp

BLACK PC/Linux port

BLACK 2006 Recomp (portingpete) · by portingpete

About this recompilation

Experimental original-Xbox BLACK recompilation using XboxRecomp, with a Direct3D 11 host, native controls and audio. Game code is generated locally from the user's supported Xbox files.

Platform support & installation

PCExperimental

Build required

Native static recompilation

Requirements

Supported original-Xbox BLACK files; x64 AVX2 CPU, D3D11 GPU, Visual Studio 2022 C++, Windows SDK, Git, CMake 3.20+, Python 3.10+ and Rust toolchain.

Sources

Starter downloads contain host launchers and source, not a ready-to-run game. First mission and selected later scenes tested; full later-mission playthrough unverified; crashes/rendering errors and incomplete DSP effects possible.

Maintainer documentation · Checked Oct 16, 2026 · v0.1.0-alpha.2

Evidence source ↗

LinuxExperimental

Build required

Windows static-recompiled game via Wine/Proton

Requirements

Supported original-Xbox files; x86_64 AVX2 Linux; documented Python/LLVM/Rust/Mono/xwin build prerequisites; Wine/Proton plus native d3dcompiler_47 and .NET support to play.

Sources

Build is native Linux but resulting Windows game runs through Wine/Proton. Only Wine 9.0 first-mission checks under WSLg software graphics documented; hardware GPU performance, real Proton gameplay, audio and Steam Deck remain unverified.

Maintainer documentation · Checked Oct 16, 2026 · v0.1.0-alpha.2

Evidence source ↗