OpenRA by OpenRA
A real-time strategy engine supporting Red Alert and other early Westwood games, with modern multiplayer and interface features.
Compare platform support, playability and GitHub releases. Each listing links to its source repository and installation instructions.
20 + ports, decomps and recomps on this page GitHub stars · Not a quality score
OpenRA by OpenRA
A real-time strategy engine supporting Red Alert and other early Westwood games, with modern multiplayer and interface features.
OpenRCT2 by OpenRCT2
A reimplementation of RollerCoaster Tycoon 2 with modern platform support, expanded tools and cooperative multiplayer.
DevilutionX by diasurgical
A Diablo source port for modern operating systems, with Hellfire support and usability improvements.
Super Mario 64 Decompilation by n64decomp
A matching decompilation of Super Mario 64 for original Nintendo 64 versions.
OpenTTD by OpenTTD
A transport simulation reimplementation based on Transport Tycoon Deluxe, with modern features and optional free replacement assets.
Zelda 64: Recompiled by Zelda64Recomp
A static recompilation of Majora's Mask with modern rendering, high frame rates and mod support.
OpenMW by OpenMW
An open-source engine for playing Morrowind, with its own construction set and modern system support.
VCMI by vcmi
An open-source Heroes of Might and Magic III engine with a launcher, mod support and multiple platform builds.
Dusklight by TwilitRealm
Twilit Realm's native, decompilation-based reimplementation of the original Twilight Princess for desktop and mobile platforms. Requires a personal GameCube or supported Wii disc dump; Wii inputs still use the GameCube-based game and interface.
Ship of Harkinian by HarbourMasters
A native Ocarina of Time port with modern controls, graphics options and randomizer features.
Ocarina of Time Decompilation by zeldaret
A source decompilation of Ocarina of Time targeting original game builds.
OpenLara by XProger
An open-source classic Tomb Raider engine with a browser demo and standalone platform builds.
G1R Deluxe (Gen1Recomp) by bryanthaboi
Bryanthaboi's Lua/LÖVE2D native recreation derived from pret disassemblies/C. One repository supports Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, FireRed, LeafGreen, Ruby, Sapphire and Emerald; it is not static recompilation or GameBoy emulation.
fheroes2 by ihhub
A recreation of the Heroes of Might and Magic II engine with improved graphics, interface and AI.
GZDoom by ZDoom
A Doom engine source port with OpenGL and Vulkan rendering and extensive mod scripting support.
Bloodborne bbport (Windows) by Supermedo
Supermedo's Windows fork of deadinside28's Bloodborne bbport, adding a Windows runtime, launcher and related platform features. Uses game-specific PS4 compatibility code, not static recompilation.
Bloodborne bbport (Linux) by deadinside28
Deadinside28's game-specific native PS4 compatibility port of Bloodborne, using custom runtime/library replacements and Vulkan rendering. Not a decompilation or static recompilation.
ioquake3 by ioquake
A community-maintained continuation of the Quake III Arena engine with modern platform support.
God of War III Remastered PC by FelipePrado0
FelipePrado0's game-specific PS4 compatibility port for God of War III Remastered. Runs x86-64 game code with custom PS4-library replacements and shadPS4-derived Vulkan rendering; not a decompilation or static recompilation.
Chocolate Doom by chocolate-doom
A Doom source port focused on reproducing the original DOS behavior; also includes Heretic, Hexen and Strife ports.