Port

Bloodborne PC/Linux port

bbhost · by droogie

About this port

Bloodborne-specific Windows/Linux translation layer with reimplemented PS4 services, native engine features and progressive renderer/game-function rewrites. Original x86-64 game code runs directly; some GPU work remains emulated.

Platform support & installation

PCPlayable

Native x86_64 game execution with game-specific PS4 compatibility layer; partial GPU emulation

Requirements

Own Bloodborne 1.09 dump plus hash-matching decrypted executable; x86_64 Windows; Vulkan 1.3 GPU; 16 GB RAM/8 GB VRAM recommended. Windows 10/11.

Sources

Maintainer explicitly documents playable worlds, bosses and online sessions. Some compute work remains emulated; first-area shader hitches, occasional summon failures, fast slow-poison at 60 fps and an unresolved Windows RX 580 hang remain.

Maintainer documentation · Checked Oct 16, 2026 · v0.2.18

Evidence source ↗

LinuxPlayable

Native x86_64 game execution with game-specific PS4 compatibility layer; partial GPU emulation

Requirements

Own Bloodborne 1.09 dump plus hash-matching decrypted executable; x86_64 Linux; Vulkan 1.3 GPU; 16 GB RAM/8 GB VRAM recommended. AMD Linux may need udmabuf access.

Sources

Maintainer explicitly documents playable worlds, bosses and online sessions. Some compute work remains emulated; first-area shader hitches, occasional summon failures, fast slow-poison at 60 fps and an unresolved Windows RX 580 hang remain.

Maintainer documentation · Checked Oct 16, 2026 · v0.2.18

Evidence source ↗