Recomp

Diddy Kong Racing PC/Linux/macOS/Android/iOS port

DKR-R · by ThatGuyMcd

About this recompilation

Game-specific native static recompilation of Diddy Kong Racing with modern presentation, offline play, custom content and experimental online rollback. Requires an owned clean US v1.0 or US Rev A/v1.1 ROM.

Platform support & installation

PCPlayable

Native static recompilation

Requirements

Own clean US v1.0 or US Rev A/v1.1 ROM; use the complete Windows x64 package including helper workers; compatible DirectX 12 or Vulkan graphics.

Sources

Maintainer documents ordinary offline races and save support. Online rollback, hardware ray tracing and cross-architecture netplay remain experimental; latest release's automated checks are not a complete-game visual certification.

Maintainer documentation · Checked Oct 16, 2026 · 1.0.6

Evidence source ↗

LinuxExperimental

Native static recompilation

Requirements

Own supported US ROM; glibc 2.38+ and compatible Vulkan driver; executable AppImage.

Sources

Current 1.0.6 validation uses llvmpipe for Vulkan checks rather than physical GPU gameplay. Steam Deck uses the same payload and still needs physical SteamOS/controller qualification.

Maintainer documentation · Checked Oct 16, 2026 · 1.0.6

Evidence source ↗

LinuxExperimental

Native static recompilation

Requirements

Own supported US ROM; 64-bit Linux with glibc 2.38+ and compatible Vulkan hardware/driver.

Sources

ARM64 release package was exercised through QEMU; that does not establish physical GPU, audio, input or sustained gameplay compatibility.

Maintainer documentation · Checked Oct 16, 2026 · 1.0.6

Evidence source ↗

AndroidExperimental

Native static recompilation

Requirements

Own supported US ROM; Android 9+ ARM64 OS and compatible Vulkan features; APK sideload.

Sources

Release explicitly calls Android alpha. Startup, drivers and sustained performance vary; desktop parity and cross-architecture netplay are not established. Uninstalling deletes private app saves.

Maintainer documentation · Checked Oct 16, 2026 · 1.0.6

Evidence source ↗

macOSExperimental

Native static recompilation

Requirements

Own supported US ROM; Apple Silicon Mac. Source builds require full Xcode with Metal and documented dependencies; bundled libraries inherit build-host minimum OS requirements.

Sources

Current release exposes an arm64 archive and labels macOS alpha, while README/platform guide still say no Apple binaries were supplied in that build pass. Treat artifact as experimental; integrated rollback is gated out on Apple and minimum release OS is not documented.

Maintainer documentation · Checked Oct 16, 2026 · 1.0.6

Evidence source ↗

iOSExperimental

Native static recompilation

Requirements

Own supported US ROM; arm64 iPhone/iPad, iOS 18+ per source build guide; IPA must be signed using the user's sideloading workflow.

Sources

Release labels iOS alpha and now has an IPA despite stale platform docs saying none. No physical-device gameplay/background/audio certification; legacy mod import requiring separate processes unavailable.

Maintainer documentation · Checked Oct 16, 2026 · 1.0.6

Evidence source ↗