Recomp

God of War (PlayStation 2, USA SCUS-97399) PC/Linux port

God of War — Tobiichi Port · by YYOzcan

About this recompilation

Game-specific static recompilation of God of War's PS2 executable to native C++, with Windows and Linux build workflows.

Platform support & installation

PCExperimental

Build required

Native

Requirements

Own USA SCUS-97399 ISO; 20 GB free disk; 8 GB RAM (16 GB recommended for building); OpenGL 4.3 GPU; C++ build toolchain, CMake, Ninja, Python and Qt 6. Windows 10/11 x64 with AVX2 and Visual Studio 2022 Build Tools.

Sources

Build locally from disc image; first build estimated 30–90 minutes. Game logic capped at 60 FPS; performance and native VU1/IOP coverage depend on optimization recordings. Full-campaign completion not established by inspected evidence.

Maintainer documentation · Checked Oct 16, 2026

Evidence source ↗

LinuxExperimental

Build required

Native

Requirements

Own USA SCUS-97399 ISO; 20 GB free disk; 8 GB RAM (16 GB recommended for building); OpenGL 4.3 GPU; C++ build toolchain, CMake, Ninja, Python and Qt 6. Supported modern Linux distribution; documented examples include Ubuntu 24.04+ and Fedora 40+.

Sources

Build locally from disc image; first build estimated 30–90 minutes. Game logic capped at 60 FPS; performance and native VU1/IOP coverage depend on optimization recordings. Full-campaign completion not established by inspected evidence.

Maintainer documentation · Checked Oct 16, 2026

Evidence source ↗