Port

Halo: Combat Evolved PC/Linux/Android/Web port

OpenCE · by OpenCommunityEdition

About this port

OpenCommunityEdition's game-specific native port of the original Xbox Halo: Combat Evolved decompilation to Windows, Linux, Android and WebAssembly. Requires the player's Xbox game data; release builds are available with documented platform limitations.

Platform support & installation

Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.

PC · x86 (32-bit) Experimental

Download available · Native decompilation-derived port

Requirements

Windows PC with OpenGL 4.5; supply original Xbox Halo: Combat Evolved disc data. Release archive includes SDL3.

Bink movies are skipped. Non-ANSI data/save paths can fail. Maintainer-documented runnable release; not independently playtested.

Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗

Linux · x86 (32-bit) Experimental

Download available · Native decompilation-derived port

Requirements

Linux with 32-bit runtime libraries and OpenGL 4.5; portable release uses glibc 2.31 baseline and bundles SDL3. Supply original Xbox disc data. Steam Deck/SteamOS setup is documented.

Bink movies are skipped. Requires 32-bit OpenGL, audio and windowing libraries; broader distributions beyond documented SteamOS setup are not all tested. Not independently playtested.

Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗

Android · arm64-v8a Experimental

Download available · Native AArch64 port with ILP32 guest game image

Requirements

Android 9/API 28 or later, 64-bit ARM device, OpenGL ES 3 and 4 KB kernel pages; supply original Xbox disc data.

Bink movies are skipped. Fixed guest address reservation must succeed. 16 KB page kernels are unsupported; no blanket compatibility claim for all devices. Not independently playtested.

Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗

Web · wasm32 Experimental

Download available · WebAssembly / WebGL 2

Requirements

Desktop 64-bit Chrome, Edge or Firefox with WebGL 2, about 2.1 GB addressable memory and 3 GB browser storage; supply original Xbox disc data locally. Hosted at halocombatevolved.com.

Bink movies and Custom Edition maps are unsupported. Mobile memory constraints apply; iPhones untried and Safari only tentative. Internet multiplayer needs a direct WebRTC connection. Not independently playtested.

Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗

Catalogue corrections

Report game bugs to the repository’s maintainers. Send catalogue corrections to Portition.