PCExperimental
Native decompilation-derived port
Requirements
Windows PC with OpenGL 4.5; supply original Xbox Halo: Combat Evolved disc data. Release archive includes SDL3.
Sources
Bink movies are skipped. Non-ANSI data/save paths can fail. Maintainer-documented runnable release; not independently playtested.
Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗LinuxExperimental
Native decompilation-derived port
Requirements
Linux with 32-bit runtime libraries and OpenGL 4.5; portable release uses glibc 2.31 baseline and bundles SDL3. Supply original Xbox disc data. Steam Deck/SteamOS setup is documented.
Sources
Bink movies are skipped. Requires 32-bit OpenGL, audio and windowing libraries; broader distributions beyond documented SteamOS setup are not all tested. Not independently playtested.
Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗Native AArch64 port with ILP32 guest game image
Requirements
Android 9/API 28 or later, 64-bit ARM device, OpenGL ES 3 and 4 KB kernel pages; supply original Xbox disc data.
Sources
Bink movies are skipped. Fixed guest address reservation must succeed. 16 KB page kernels are unsupported; no blanket compatibility claim for all devices. Not independently playtested.
Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗WebExperimental
WebAssembly / WebGL 2
Requirements
Desktop 64-bit Chrome, Edge or Firefox with WebGL 2, about 2.1 GB addressable memory and 3 GB browser storage; supply original Xbox disc data locally. Hosted at halocombatevolved.com.
Sources
Bink movies and Custom Edition maps are unsupported. Mobile memory constraints apply; iPhones untried and Safari only tentative. Internet multiplayer needs a direct WebRTC connection. Not independently playtested.
Maintainer documentation · Reported Oct 15, 2026 · Checked Oct 16, 2026 · build-208
Evidence source ↗