Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.
PC · x86_64 / arm64 Experimental
Download available · Static recompilation using RecompOne
Requirements
Own North American PlayStation MediEvil disc data in BIN/CUE or CHD form; .NET 10 runtime, OpenAL and OpenGL 2.1-capable GPU.
Open beta; maintainer warns game-breaking bugs may occur. Rendering, audio and interpolation remain imperfect; save often. Architecture-specific assets exist but are not universal hardware playability tests.
Maintainer documentation · Reported Oct 3, 2026 · Checked Oct 16, 2026 · v0.2b
Evidence source ↗Linux · x86_64 Experimental
Download available · Static recompilation using RecompOne
Requirements
Own North American PlayStation MediEvil disc data in BIN/CUE or CHD form; .NET 10 runtime, OpenAL and OpenGL 2.1-capable GPU.
Open beta; maintainer warns game-breaking bugs may occur. Rendering, audio and interpolation remain imperfect; save often. Architecture-specific assets exist but are not universal hardware playability tests.
Maintainer documentation · Reported Oct 3, 2026 · Checked Oct 16, 2026 · v0.2b
Evidence source ↗macOS · x86_64 / arm64 Experimental
Download available · Static recompilation using RecompOne
Requirements
Own North American PlayStation MediEvil disc data in BIN/CUE or CHD form; .NET 10 runtime, OpenAL and OpenGL 2.1-capable GPU.
Open beta; maintainer warns game-breaking bugs may occur. Rendering, audio and interpolation remain imperfect; save often. Architecture-specific assets exist but are not universal hardware playability tests.
Maintainer documentation · Reported Oct 3, 2026 · Checked Oct 16, 2026 · v0.2b
Evidence source ↗