Port

Pokémon Gold / Silver / Crystal PC/Linux/macOS/Android/iOS/Switch port

Gen2Recomped · by UNDERdecoded

About this port

UNDERdecoded’s source-available Lua/LÖVE recreation of Pokémon Gold, Silver and Crystal, extending Gen1Recomp and importing game content from the player’s own verified US cartridge dump. One multi-game repository with platform packages; GenerationII components retain redistribution/forking restrictions.

Platform support & installation

PCExperimental

Lua/LÖVE engine recreation

Requirements

Own verified US Pokémon Gold/Silver ROM or Crystal Rev0/Rev1 ROM imported at first launch. Use the matching platform package.

Sources

Hand-written recreation, not binary recompilation. Exact original-game parity and complete playthrough unverified; Gold/Silver source labeled Phase2B and Crystal Beta. Roadmap retains incomplete-scaffolding descriptions despite newer implementation. GenerationII components have source-available redistribution/forking restrictions; shared engine MIT does not license the whole project.

Maintainer documentation · Reported Oct 14, 2026 · Checked Oct 16, 2026 · v0.8.27

Evidence source ↗

macOSExperimental

Lua/LÖVE engine recreation

Requirements

Own verified US Pokémon Gold/Silver ROM or Crystal Rev0/Rev1 ROM imported at first launch. Use the matching platform package.

Sources

Hand-written recreation, not binary recompilation. Exact original-game parity and complete playthrough unverified; Gold/Silver source labeled Phase2B and Crystal Beta. Roadmap retains incomplete-scaffolding descriptions despite newer implementation. GenerationII components have source-available redistribution/forking restrictions; shared engine MIT does not license the whole project.

Maintainer documentation · Reported Oct 14, 2026 · Checked Oct 16, 2026 · v0.8.27

Evidence source ↗

LinuxExperimental

Lua/LÖVE engine recreation

Requirements

Own verified US Pokémon Gold/Silver ROM or Crystal Rev0/Rev1 ROM imported at first launch. Use the matching platform package.

Sources

Hand-written recreation, not binary recompilation. Exact original-game parity and complete playthrough unverified; Gold/Silver source labeled Phase2B and Crystal Beta. Roadmap retains incomplete-scaffolding descriptions despite newer implementation. GenerationII components have source-available redistribution/forking restrictions; shared engine MIT does not license the whole project.

Maintainer documentation · Reported Oct 14, 2026 · Checked Oct 16, 2026 · v0.8.27

Evidence source ↗

AndroidExperimental

Lua/LÖVE engine recreation

Requirements

Own verified US Pokémon Gold/Silver ROM or Crystal Rev0/Rev1 ROM imported at first launch. Use the matching platform package.

Sources

Hand-written recreation, not binary recompilation. Exact original-game parity and complete playthrough unverified; Gold/Silver source labeled Phase2B and Crystal Beta. Roadmap retains incomplete-scaffolding descriptions despite newer implementation. GenerationII components have source-available redistribution/forking restrictions; shared engine MIT does not license the whole project.

Maintainer documentation · Reported Oct 14, 2026 · Checked Oct 16, 2026 · v0.8.27

Evidence source ↗

iOSExperimental

Lua/LÖVE engine recreation

Requirements

Own verified US Pokémon Gold/Silver ROM or Crystal Rev0/Rev1 ROM imported at first launch. iOS requires sideloading.

Sources

Hand-written recreation, not binary recompilation. Exact original-game parity and complete playthrough unverified; Gold/Silver source labeled Phase2B and Crystal Beta. Roadmap retains incomplete-scaffolding descriptions despite newer implementation. GenerationII components have source-available redistribution/forking restrictions; shared engine MIT does not license the whole project.

Maintainer documentation · Reported Oct 14, 2026 · Checked Oct 16, 2026 · v0.8.27

Evidence source ↗

SwitchExperimental

Lua/LÖVE engine recreation

Requirements

Own verified US Pokémon Gold/Silver ROM or Crystal Rev0/Rev1 ROM imported at first launch. Switch requires a homebrew-capable console, Atmosphère and hbmenu.

Sources

Hand-written recreation, not binary recompilation. Exact original-game parity and complete playthrough unverified; Gold/Silver source labeled Phase2B and Crystal Beta. Roadmap retains incomplete-scaffolding descriptions despite newer implementation. GenerationII components have source-available redistribution/forking restrictions; shared engine MIT does not license the whole project.

Maintainer documentation · Reported Oct 14, 2026 · Checked Oct 16, 2026 · v0.8.27

Evidence source ↗