Linux · x86_64 Experimental
Build required · Static ARM9-to-C++ recompilation; melonDS handlers and DS hardware/ARM7 emulation
Requirements
Own Pokémon SoulSilver US .nds dump. Setup generates and compiles game code locally; CMake, Ninja, C++ compiler, SDL2, libpng and zlib. Manual build documentation recommends about 3 GB storage and 16 GB RAM.
Download is a setup builder, not a ready-made game. Linux tested on Ubuntu 24.04 in a Fedora/Bazzite container; early routes, towns and gyms demonstrated, full play-through not verified. v0.2.6 is a controller-fix prerelease. Generated instruction execution still calls melonDS handlers; no recompilation speed-up is claimed.
Evidence source ↗