Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.
PC · x86_64 Playable
Download available · Native source port
Requirements
Compatible64-bit system and GPU. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.
Linux · x86_64 / arm64 Playable
Download available · Native source port
Requirements
glibc2.35+; Qt6 for settings; Vulkan-capable driver. Choose matching x86_64/arm64 asset. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
ARM64 uses separate strikers-linux-arm64.tar.gz asset on the same release. OpenGL/GLES paths experimental. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.
macOS · arm64 Playable
Download available · Native source port
Requirements
Apple Silicon Mac and compatible Metal driver. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
Intel Mac not supported by this release; package unsigned. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.
Switch · arm64 Playable
Download available · Native source port
Requirements
Homebrew-capable Switch with supported CFW; title-mode homebrew. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
Album mode runs out of memory; initial shaders can take2minutes; texture packs capped512MB. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.