Port

Super Mario Strikers port

Strikers · by new-coke

About this port

New-coke's native port of Super Mario Strikers / Mario Smash Football, built on Yannick Suter's community decompilation and Aurora. Supports original USA, Europe and Japan GameCube data supplied by the player.

Platform support & installation

Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.

PC · x86_64 Playable

Download available · Native source port

Requirements

Compatible64-bit system and GPU. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.

Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.

Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗

Linux · x86_64 / arm64 Playable

Download available · Native source port

Requirements

glibc2.35+; Qt6 for settings; Vulkan-capable driver. Choose matching x86_64/arm64 asset. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.

ARM64 uses separate strikers-linux-arm64.tar.gz asset on the same release. OpenGL/GLES paths experimental. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.

Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗

macOS · arm64 Playable

Download available · Native source port

Requirements

Apple Silicon Mac and compatible Metal driver. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.

Intel Mac not supported by this release; package unsigned. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.

Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗

Switch · arm64 Playable

Download available · Native source port

Requirements

Homebrew-capable Switch with supported CFW; title-mode homebrew. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.

Album mode runs out of memory; initial shaders can take2minutes; texture packs capped512MB. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.

Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗

Catalogue corrections

Report game bugs to the repository’s maintainers. Send catalogue corrections to Portition.