PCPlayable
Native source port
Requirements
Compatible64-bit system and GPU. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
Sources
Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.
Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗Native source port
Requirements
glibc2.35+; Qt6 for settings; Vulkan-capable driver. Choose matching x86_64/arm64 asset. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
Sources
ARM64 uses separate strikers-linux-arm64.tar.gz asset on the same release. OpenGL/GLES paths experimental. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.
Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗Native source port
Requirements
Apple Silicon Mac and compatible Metal driver. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
Sources
Intel Mac not supported by this release; package unsigned. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.
Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗Native source port
Requirements
Homebrew-capable Switch with supported CFW; title-mode homebrew. Own supported G4QE01/G4QP01/G4QJ01 GameCube image or extracted data; RVZ/WIA need conversion.
Sources
Album mode runs out of memory; initial shaders can take2minutes; texture packs capped512MB. Online multiplayer remains planned. Maintainer-documented support; no independent full-playthrough certification.
Maintainer documentation · Checked Oct 16, 2026 · v1.3.0
Evidence source ↗