Port

Super Mario Sunshine port

Super Mario Sunshine PC Port · by chasem-dev

About this port

Chasem-dev's native port of the North American GameCube Super Mario Sunshine, based on the sms-english decompilation fork of doldecomp/sms. Optional visual enhancements and a separate launcher automate local compilation from the player's own supported disc image.

Platform support & installation

Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.

Linux · x86 / x86_64 Playable

Build required · Native

Requirements

Own GameCube North American GMSE01 Rev 0 ISO/GCM/Dolphin CISO; architecture-matched SDL2/OpenGL libraries and build tools.

x86-64 remains under stage-by-stage testing; missing 32-bit GPU libraries can cause software rendering on x86. No complete-game/device guarantee.

Maintainer documentation · Checked Oct 16, 2026 · main 64e3ef6; launcher v0.1.61 pins game 2026.10.15.1
Evidence source ↗

macOS · x86_64 Playable

Build required · Native on Intel; Rosetta 2 on Apple Silicon

Requirements

Own GMSE01 Rev 0 disc image; Apple command-line build tools, SDL2, and Rosetta 2 on Apple Silicon.

Native ARM64 and headless operation are unsupported.

Maintainer documentation · Checked Oct 16, 2026 · main 64e3ef6; launcher v0.1.61 pins game 2026.10.15.1
Evidence source ↗

PC · x86_64 Experimental

Build required · Native Windows target

Requirements

Own GMSE01 Rev 0 disc image; MSYS2 MINGW64 or launcher-provided compiler/build tools.

Current source README documents boot under Wine and ongoing native runtime checks; an unconditional native-Windows Playable label is not established.

Maintainer documentation · Checked Oct 16, 2026 · main 64e3ef6; launcher v0.1.61 pins game 2026.10.15.1
Evidence source ↗

Catalogue corrections

Report game bugs to the repository’s maintainers. Send catalogue corrections to Portition.