OpenRA by OpenRA
A real-time strategy engine supporting Red Alert and other early Westwood games, with modern multiplayer and interface features.
The catalogue
Source-backed projects, clear platform support, and a direct path to the people building them.
20 + projects on this page GitHub stars · Not a quality score
OpenRA by OpenRA
A real-time strategy engine supporting Red Alert and other early Westwood games, with modern multiplayer and interface features.
OpenRCT2 by OpenRCT2
A reimplementation of RollerCoaster Tycoon 2 with modern platform support, expanded tools and cooperative multiplayer.
DevilutionX by diasurgical
A Diablo source port for modern operating systems, with Hellfire support and usability improvements.
Super Mario 64 Decompilation by n64decomp
A matching decompilation of Super Mario 64 for original Nintendo 64 versions.
OpenTTD by OpenTTD
A transport simulation reimplementation based on Transport Tycoon Deluxe, with modern features and optional free replacement assets.
Zelda 64: Recompiled by Zelda64Recomp
A static recompilation of Majora's Mask with modern rendering, high frame rates and mod support.
OpenMW by OpenMW
An open-source engine for playing Morrowind, with its own construction set and modern system support.
VCMI by vcmi
An open-source Heroes of Might and Magic III engine with a launcher, mod support and multiple platform builds.
Ship of Harkinian by HarbourMasters
A native Ocarina of Time port with modern controls, graphics options and randomizer features.
Ocarina of Time Decompilation by zeldaret
A source decompilation of Ocarina of Time targeting original game builds.
OpenLara by XProger
An open-source classic Tomb Raider engine with a browser demo and standalone platform builds.
G1R Deluxe (Gen1Recomp) by bryanthaboi
Bryanthaboi's Lua/LÖVE2D native recreation derived from pret disassemblies/C. One repository supports Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, FireRed, LeafGreen, Ruby, Sapphire and Emerald; it is not static recompilation or GameBoy emulation.
fheroes2 by ihhub
A recreation of the Heroes of Might and Magic II engine with improved graphics, interface and AI.
GZDoom by ZDoom
A Doom engine source port with OpenGL and Vulkan rendering and extensive mod scripting support.
Bloodborne bbport (Windows) by Supermedo
Supermedo's meaningful Windows fork of deadinside28's Bloodborne bbport, adding a Windows runtime, launcher and related platform features. Uses game-specific PS4 compatibility code, not static recompilation.
Bloodborne bbport (Linux) by deadinside28
Deadinside28's game-specific native PS4 compatibility port of Bloodborne, using custom runtime/library replacements and Vulkan rendering. Not a decompilation or static recompilation.
ioquake3 by ioquake
A community-maintained continuation of the Quake III Arena engine with modern platform support.
God of War III Remastered PC by FelipePrado0
FelipePrado0's game-specific PS4 compatibility port for God of War III Remastered. Runs x86-64 game code with custom PS4-library replacements and shadPS4-derived Vulkan rendering; not a decompilation or static recompilation.
Chocolate Doom by chocolate-doom
A Doom source port focused on reproducing the original DOS behavior; also includes Heretic, Hexen and Strife ports.
OpenJK by JACoders
A maintained Jedi Academy engine and game source port; the project also includes Jedi Outcast single-player support.