macOS Experimental
Build required · Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. Build from source using Xcode command-line tools, CMake and SDL2; OpenGL4.1. No released macOS package.
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
Evidence source ↗