Port

Pikmin macOS port

Open Nectar · by SSunnKing

About this port

SSunnKing's experimental native Pikmin port derived from projectPiki/pikmin, with an SDL2/OpenGL host layer. Supports the player's USA Rev1 or Europe GameCube disc.

macOS support and installation

Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.

macOS Experimental

Build required · Native source port / engine recreation

Requirements

Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. Build from source using Xcode command-line tools, CMake and SDL2; OpenGL4.1. No released macOS package.

Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.

Maintainer documentation · Checked Oct 16, 2026 · 0.9.2
Evidence source ↗

Catalogue corrections

Report game bugs to the repository’s maintainers. Send catalogue corrections to Portition.