PCExperimental
Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. OpenGL3.3+ driver.
Sources
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
Maintainer documentation · Checked Oct 16, 2026 · 0.9.2
Evidence source ↗LinuxExperimental
Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. glibc2.29+ and OpenGL.
Sources
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
Maintainer documentation · Checked Oct 16, 2026 · 0.9.2
Evidence source ↗Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. Android10+, GLES3, ISO/GCM only.
Sources
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
Maintainer documentation · Checked Oct 16, 2026 · 0.9.2
Evidence source ↗macOSExperimental
Build required
Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. Build from source using Xcode command-line tools, CMake and SDL2; OpenGL4.1. No released macOS package.
Sources
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
Maintainer documentation · Checked Oct 16, 2026 · 0.9.2
Evidence source ↗