Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.
Switch · arm64 Experimental
Download available · Native decompilation-based source port; Aurora/deko3d renderer and Dolphin DSP HLE audio
Requirements
Switch running Atmosphere/homebrew in title mode; own uncompressed GameCube USA GZLE01 or Europe GZLP01 revision 0 ISO and about 1.5 GB SD space. Use the separate -switch-eur.zip release asset for Europe; one region build per SD card.
Hands-on play is reported mainly on the opening island and a few other areas; automated sweeps do not establish completion. Title attract/ending videos do not play. Frame rate drops in heavy scenes; depth of field has no visible effect on Switch. Experimental 60 fps presentation interpolates 30 Hz game logic.
Maintainer documentation · Reported Oct 13, 2026 · Checked Oct 16, 2026 · v0.4.1
Evidence source ↗macOS · arm64 Experimental
Build required · Native decompilation-based source port; Aurora renderer and Dolphin DSP HLE audio
Requirements
Apple Silicon Mac, Xcode command-line tools, CMake, Ninja and Python 3.10+; own uncompressed USA GZLE01 or Europe GZLP01 revision 0 GameCube ISO. European build requires its documented separate configuration.
Maintainer reports boots and plays with audio/controllers/saves, but hands-on testing is mostly the opening island and a few other areas. Automated stage/actor/event sweeps do not establish whole-game completion. No macOS binary asset is in the current release.
Maintainer documentation · Checked Oct 16, 2026 · 04372277d03f934e1e563ae302bba9f565c5cb5d
Evidence source ↗Linux · x86_64 / arm64 Unknown
Build required · Native decompilation-based source port; Aurora renderer and Dolphin DSP HLE audio
Requirements
Clang, CMake 3.28+, Ninja, Python 3.10+, SDL3 development dependencies and Vulkan driver; own uncompressed USA GZLE01 or Europe GZLP01 revision 0 GameCube ISO. Source documents x86_64 and aarch64 builds.
Maintainer explicitly reports only boot milestones and regression in an aarch64 container with software Vulkan; it has not been played on a Linux desktop GPU. This establishes a documented build path, not playable Linux gameplay. No Linux binary asset is in the current release.
Maintainer documentation · Checked Oct 16, 2026 · 04372277d03f934e1e563ae302bba9f565c5cb5d
Evidence source ↗