Recomp

The Legend of Zelda: The Wind Waker PC/Linux/macOS/iOS port

BlueWake · by chrissotraidis

About this recompilation

Chris Sotraidis and Elliott Tate's static recompilation of the GameCube Wind Waker. Incorporates Wind Waker Recomp's work and uses a Dolphin-derived compatibility runtime with rare interpreter fallbacks. Requires the player's USA GZLE01 revision 0 disc.

Platform support & installation

PCExperimental

Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback

Requirements

Own USA GameCube GZLE01 Rev 0 disc image; Windows 10/11, AVX2 CPU and Direct3D 12 GPU.

Sources

Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.

Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0

Evidence source ↗

LinuxExperimental

Build required

Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback

Requirements

Own USA GameCube GZLE01 Rev 0 disc image; compiler and dependencies in the Linux build guide. No ready-made Linux package is published.

Sources

Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.

Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0

Evidence source ↗

macOSExperimental

Build required

Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback

Requirements

Own USA GameCube GZLE01 Rev 0 disc image; Apple Silicon Mac and documented Xcode/CMake/Ninja build tools.

Sources

Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.

Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0

Evidence source ↗

iOSExperimental

Build required

Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback

Requirements

Own USA GameCube GZLE01 Rev 0 disc image; build using Apple Silicon Mac/Xcode with at least 25 GB free space, A13+ iPhone/iPad and iOS/iPadOS 17+. Released IPA omits game code and requires local preparation/signing.

Sources

Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.

Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0

Evidence source ↗