PCExperimental
Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; Windows 10/11, AVX2 CPU and Direct3D 12 GPU.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Evidence source ↗LinuxExperimental
Build required
Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; compiler and dependencies in the Linux build guide. No ready-made Linux package is published.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Evidence source ↗macOSExperimental
Build required
Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; Apple Silicon Mac and documented Xcode/CMake/Ninja build tools.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Evidence source ↗iOSExperimental
Build required
Static recompilation with Dolphin-derived hardware runtime and rare interpreter fallback
Requirements
Own USA GameCube GZLE01 Rev 0 disc image; build using Apple Silicon Mac/Xcode with at least 25 GB free space, A13+ iPhone/iPad and iOS/iPadOS 17+. Released IPA omits game code and requires local preparation/signing.
Sources
Later dungeons/bosses are largely untested. Busy scenes may drop below 30 fps; scene-loading hitches, some NVIDIA flicker and controller mappings remain. Smooth Motion interpolates 30 Hz game logic. Android is not merged/released in current main.
Maintainer documentation · Reported Oct 10, 2026 · Checked Oct 16, 2026 · v0.7.0
Evidence source ↗