Check the listed build, setup requirements and limitations. PC refers to Windows; Linux and macOS are listed separately.
PC · x86_64 Experimental
Download available · Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. OpenGL3.3+ driver.
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
Linux · x86_64 Experimental
Download available · Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. glibc2.29+ and OpenGL.
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
Android · arm64 Experimental
Download available · Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. Android10+, GLES3, ISO/GCM only.
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.
macOS Experimental
Build required · Native source port / engine recreation
Requirements
Own USA Rev1 (GPIE01) or Europe (GPIP01) disc; about1GB storage. ISO/GCM direct; desktop compressed formats need a separate conversion tool. Build from source using Xcode command-line tools, CMake and SDL2; OpenGL4.1. No released macOS package.
Maintainer describes most of game playable start-to-finish, with minor graphical differences. 60/120FPS modes experimental.