Fable II Recompiled (himdo) by himdo
Himdo's native recompilation of Fable II Game of the Year for Xbox360. The downloadable Windows package contains a prebuilt game executable; launcher extracts the player's supported disc data.
Compare platform support, playability and GitHub releases. Each listing links to its source repository and installation instructions.
10 ports, decomps and recomps on this page GitHub stars · Not a quality score
Fable II Recompiled (himdo) by himdo
Himdo's native recompilation of Fable II Game of the Year for Xbox360. The downloadable Windows package contains a prebuilt game executable; launcher extracts the player's supported disc data.
Strikers by new-coke
New-coke's native port of Super Mario Strikers / Mario Smash Football, built on Yannick Suter's community decompilation and Aurora. Supports original USA, Europe and Japan GameCube data supplied by the player.
Conker's Bad Fur Day Recompiled by sciaschi
Sciaschi's native recompilation of the USA Nintendo64 Conker's Bad Fur Day. Original ROM data required; target-specific validation differs.
JFDuke3D by jonof
JonoF's Duke Nukem 3D source port using his cross-platform version of the Build engine.
Super Mario Sunshine PC Port by chasem-dev
Chasem-dev's native port of the North American GameCube Super Mario Sunshine, based on the sms-english decompilation fork of doldecomp/sms. Optional visual enhancements and a separate launcher automate local compilation from the player's own supported disc image.
NFS Underground 2 Xbox Recompiled by antoxa2584x
Antoxa2584x's static recompilation of the original Xbox NTSC-U edition of Need for Speed: Underground 2, with Switch and Linux runtimes. Separate repository and original game edition from the PC/Android recompilation.
Saints Reborn by whompay
Whompay's native recompilation of the original 2006 Xbox 360 Saints Row, formerly SaintsRowPC. Uses ReXGlue SDK and requires a local build from the player's supported disc dump; Linux runs the resulting Windows game through Proton.
NFS Underground 2 Recompiled by codepdbh
Codepdbh's static x86-to-C recompilation of the Windows PC edition of Need for Speed: Underground 2. Android uses DXVK/Vulkan for D3D9 translation; original PC game files are required.
Pilotwings 64: Recompiled by danielgomesvieira2000
Daniel Gomes Vieira's native Pilotwings 64 recompilation, using gcsmith's decompilation, N64Recomp and N64ModernRuntime. Its launcher derives from Wave Race 64: Recompiled; requires a personal USA ROM.
Top Gun: The Second Mission Recompiled by TanookiStudios
Tanooki Studios' native recompilation of the 1990 NES game, built with NESRecomp and recomp-ui. Requires the player's own supported USA ROM.