Browse game ports

Compare platform support, playability and GitHub releases. Each listing links to its source repository and installation instructions.

20 + ports, decomps and recomps on this page GitHub stars · Not a quality score

Saints RowRecompPlayable

Saints Reborn by whompay

Whompay's native recompilation of the original 2006 Xbox 360 Saints Row, formerly SaintsRowPC. Uses ReXGlue SDK and requires a local build from the player's supported disc dump; Linux runs the resulting Windows game through Proton.

☆ 128GitHub stars

God of War III Remastered Android by zFitness

ZFitness's Android adaptation of R-V-L's God of War III Remastered runtime. A platform fork using FEXCore dynamic x86-64-to-ARM64 translation and shadPS4-derived Vulkan rendering, rather than a native-CPU or static-recompiled Android game.

☆ 126GitHub stars

OCTR-NitroFueled-PC by Ryu7w7

Experimental SacredFire/CTR-NitroFueled-PC fork adding game-specific RyuNET online networking and runtime fixes for the PS4 CUSA13795 edition. Distinct development is in the octr branch and v0.5 release; the default main branch mirrors upstream.

☆ 116GitHub stars

OpenUG2 by whoismept

Whoismept's clean-room engine reimplementation for Need for Speed: Underground 2. An early native prototype using the player's original game data, separate from PC-binary and Xbox static recompilations.

☆ 96GitHub stars
Burnout 3: TakedownRecompExperimental

Burnout 3: Takedown PC by danielgomesvieira2000

Game-specific static translation of the PS2 Burnout 3: Takedown program to native Windows C++ with Vulkan rendering. Requires the player's NTSC-U SLUS-21050 disc image.

☆ 93GitHub stars
Kingdom Hearts 358/2 DaysDecompTarget support unknown

Kingdom Hearts 358/2 Days Decompilation by Yokimitsuro

Yokimitsuro's matching decompilation of Kingdom Hearts 358/2 Days for Nintendo DS, targeting the European YKGP release. Requires an original game copy and is source-only; maintainers explicitly say it does not produce a playable build.

Target support unknownNo GitHub releases
☆ 90GitHub stars

God of War III Remastered Linux (R-V-L) by R-V-L

R-V-L's Linux/Steam Deck adaptation of FelipePrado0's game-specific God of War III Remastered runtime. This Linux fork includes launcher-free packaging and runtime changes.

☆ 83GitHub stars
Pilotwings 64RecompPlayable

Pilotwings 64: Recompiled by danielgomesvieira2000

Daniel Gomes Vieira's native Pilotwings 64 recompilation, using gcsmith's decompilation, N64Recomp and N64ModernRuntime. Its launcher derives from Wave Race 64: Recompiled; requires a personal USA ROM.

☆ 75GitHub stars
Pokémon SoulSilver VersionRecompExperimental

ssrecomp by ClickingMaster

Game-specific static recompilation of Pokémon SoulSilver US for single-screen devices. Generates ARM9 C++ locally from an owned ROM and combines it with melonDS instruction handlers, DS hardware emulation, and a custom widescreen frontend.

☆ 47GitHub stars
AeroGaugeRecompExperimental

AeroGauge: Recompiled by alondero

Alondero's native static recompilation of AeroGauge for Nintendo64. Supports personal USA or Japan RevA ROM data; retains experimental rendering and device coverage limitations.

☆ 38GitHub stars

Ultimate Mortal Kombat 3 iOS PC Port by MaryNCRT

MaryNCRT's native PC port and C decompilation of EA Mobile's iOS Ultimate Mortal Kombat 3. Players compile it locally using their own supported iPhone 1.2.59 IPA.

☆ 38GitHub stars
Spider-Man (2000)RecompExperimental

SpideyPS1recomp by GTTeancum

GTTeancum's native Windows static recompilation of Spider-Man (2000, PlayStation USA), formerly OpenSpideyPS1. The same repository also contains a separate Spider-Man 2: Enter Electro recompilation; both require their respective original USA disc data and remain experimental.

☆ 24GitHub stars
Super Mario 64PortExperimental

SM64 Scratch by naegoxdev

Naegoxdev's partial Super Mario 64 reimplementation in Scratch, generated from an assetless template and the player's USA ROM for playback in TurboWarp.

☆ 23GitHub stars

WindowWaker by MaskeZenY

MaskeZenY's Windows-only fork of SwitchWaker, compiling the GameCube Wind Waker decompilation natively through Aurora. Adds Windows support, a disc picker, high-resolution rendering and interpolated presentation while game simulation remains at 30 Hz.

☆ 22GitHub stars
Zoo TycoonPortExperimental

ZT1-Engine by AlexC1991

AlexC1991 (batty251)'s open-source reimplementation of the original Zoo Tycoon engine for modern Windows. Imports assets from the player's game installation, with an experimental base-game freeform focus.

☆ 9GitHub stars
SSX On Tour (PSP)RecompExperimental

SSX On Tour PSP Recomp by highcmd

Highcmd's static recompilation of SSX On Tour for PSP, USA ULUS-10042. Native desktop runtime incorporates PPSSPP VFPU/NID components and requires a local build from the player's UMD dump.

☆ 3GitHub stars
White Knight Chronicles IIRecompTarget support unknown

White Knight Chronicles II Native-Port Research by WK2D

Static C/C++ recompilation research for PS3 White Knight Chronicles II USA BLUS30784 disc v01.00. Native Windows menus and included WKC1 avatar customization are documented; gameplay and save/load remain unverified.

Target support unknownNo GitHub releases
☆ 3GitHub stars