Super Smash Bros. Melee Decompilation by doldecomp
doldecomp's matching decompilation of Super Smash Bros. Melee US version 1.02 for GameCube. Rebuilds main.dol from owner-supplied original game data for research and modding.
Compare platform support, playability and GitHub releases. Each listing links to its source repository and installation instructions.
20 + ports, decomps and recomps on this page GitHub stars · Not a quality score
Super Smash Bros. Melee Decompilation by doldecomp
doldecomp's matching decompilation of Super Smash Bros. Melee US version 1.02 for GameCube. Rebuilds main.dol from owner-supplied original game data for research and modding.
OpenJK by JACoders
A maintained Jedi Academy engine and game source port; the repository also includes Jedi Outcast single-player support.
vkQuake by Novum
A Vulkan Quake source port derived from QuakeSpasm, with support for classic and rerelease content.
OpenXcom by OpenXcom
An open-source recreation of UFO: Enemy Unknown and Terror from the Deep using original game resources.
dhewm3 by dhewm
A Doom 3 source port with modern platform support, widescreen improvements and fixes that preserve original gameplay.
sm64ex by sm64pc
An extended Super Mario 64 PC port with configurable controls, camera options and additional renderers.
Majora's Mask Decompilation by zeldaret
A source decompilation of Majora's Mask targeting original game builds.
OpenCE by OpenCommunityEdition
OpenCommunityEdition's game-specific native port of the original Xbox Halo: Combat Evolved decompilation to Windows, Linux, Android and WebAssembly. Requires the player's Xbox game data; release builds are available with documented platform limitations.
sm64coopdx by coop-deluxe
An online multiplayer Super Mario 64 PC port that synchronizes players, enemies and level events.
Petari by SMGCommunity
SMGCommunity's matching decompilation of Super Mario Galaxy for Wii. Requires original game data; this repository rebuilds Wii code and is separate from the AstroCore PC-port effort.
Link's Awakening Switch Recompiled by peiikai
Peiikai's native recompilation of the 2019 Nintendo Switch Link's Awakening. Requires the player's extracted v1.0.0 game; experimental beta with optional randomizer features.
TRX by LostArtefacts
A community reimplementation of Tomb Raider I, II and III with fixes and shared modern platform support.
Yamagi Quake II by yquake2
A maintained Quake II source port focused on stability, compatibility and preserving the original game.
Shockolate by Interrupt
A cross-platform System Shock source port based on the released PowerPC source, using SDL2 and an optional OpenGL renderer.
Cannonball by djyt
A rewritten OutRun arcade engine with higher frame rates, widescreen support and other enhancements.
Uncharted: The Nathan Drake Collection PC by Supermedo
Supermedo's game-specific PS4 compatibility port for the three-game Nathan Drake Collection, built on bbport/deadinside28 and shadPS4 rendering work.
Sonic Mania Decompilation by RSDKModding
A source decompilation of Sonic Mania that uses original game assets and the RSDK engine.
NBlood by NBlood
A reverse-engineered Blood source port built on EDuke32 technology; its repository also contains Rednukem and PCExhumed.
The Wind Waker HD Recompiled by ZeldaWWHDRecomp
ZeldaWWHDRecomp's native recompilation of the Wii U Wind Waker HD. Downloadable setup packages generate and compile game code locally from the player's dump on first start.
Pinyon Shift by arcanite24
Arcanite24's experimental recompilation of the original Xbox360 Forza Horizon. Downloadable launchers build the game locally from the player's USA retail data.