Browse game ports

Compare platform support, playability and GitHub releases. Each listing links to its source repository and installation instructions.

20 + ports, decomps and recomps on this page GitHub stars · Not a quality score

Dante's InfernoRecompPlayable

Hell's Gate by florinp93

Florinp93's native Xbox360 Dante's Inferno recompilation. Windows installer bundles the compiled game/runtime and extracts data from the player's ISO; a separate Linux source-build path exists.

☆ 529GitHub stars
Fable IIRecompPlayable

Fable II Recompiled (himdo) by himdo

Himdo's native recompilation of Fable II Game of the Year for Xbox360. The downloadable Windows package contains a prebuilt game executable; launcher extracts the player's supported disc data.

☆ 449GitHub stars
QuakePortTarget support unknown

QuakeSpasm by sezero

A cross-platform Quake engine based on FitzQuake, preserving classic gameplay while improving compatibility.

Target support unknownNo GitHub releases
☆ 401GitHub stars

BlueWake by chrissotraidis

Chris Sotraidis and Elliott Tate's static recompilation of the GameCube Wind Waker. Incorporates Wind Waker Recomp's work and uses a Dolphin-derived compatibility runtime with rare interpreter fallbacks. Requires the player's USA GZLE01 revision 0 disc.

☆ 378GitHub stars

CTR-NitroFueled-PC by GetLostIn

Native Windows port of the PS4 CUSA13795 edition of Crash Team Racing: Nitro-Fueled with update 1.21. A distinct SacredFire-derived Windows runtime executes the game's x86-64 code directly and translates graphics through a shadPS4-derived Vulkan renderer.

☆ 356GitHub stars
Spider-Man: Edge of TimeRecompExperimental

EdgeOfTimeRecompiled by goliathret

Goliathret's native static recompilation of the US Xbox 360 version of Spider-Man: Edge of Time using ReXGlue. Windows, Linux x86_64 and Apple Silicon macOS releases require personal game files and the title update; Linux ARM64 is documented as a source-build target.

☆ 352GitHub stars

Strikers by new-coke

New-coke's native port of Super Mario Strikers / Mario Smash Football, built on Yannick Suter's community decompilation and Aurora. Supports original USA, Europe and Japan GameCube data supplied by the player.

☆ 330GitHub stars
Super Smash Bros.DecompTarget support unknown

Super Smash Bros. 64 Decompilation by VetriTheRetri

VetriTheRetri's game-specific matching decompilation of the original Nintendo 64 Super Smash Bros. Rebuilds the US ROM from an owner-supplied original; no native PC release is documented.

Target support unknownLatest release
☆ 268GitHub stars
PikminPortExperimental

Open Nectar by SSunnKing

SSunnKing's experimental native Pikmin port derived from projectPiki/pikmin, with an SDL2/OpenGL host layer. Supports the player's USA Rev1 or Europe GameCube disc.

☆ 233GitHub stars
MediEvilRecompExperimental

MediEvilRecomp by BlackLabelHQ

BlackLabelHQ's static recompilation of the original North American PlayStation MediEvil, by Derp Princess and Flaffy Granola using RecompOne and decompilation research. Open beta requiring the player's original game data.

☆ 179GitHub stars
Super Smash Bros. UltimateRecompExperimental

ssbu-recomp by Denkishi

Denkishi's static recompilation of Super Smash Bros. Ultimate 13.0.4 for Windows x64. Early partial gameplay with a Vulkan/OpenGL host runtime; requires a personal updated Switch game dump.

☆ 172GitHub stars
Super Mario GalaxyPortExperimental

Galaxy Android by OpenPort-Labs

OpenPort-Labs' native Android ARM64 port of the original Wii Super Mario Galaxy, using reconstructed C++ and community decompilation work. Imports the player's own Wii disc dump.

☆ 141GitHub stars

Super Mario Sunshine PC Port by chasem-dev

Chasem-dev's native port of the North American GameCube Super Mario Sunshine, based on the sms-english decompilation fork of doldecomp/sms. Optional visual enhancements and a separate launcher automate local compilation from the player's own supported disc image.

☆ 140GitHub stars

NFS Underground 2 Xbox Recompiled by antoxa2584x

Antoxa2584x's static recompilation of the original Xbox NTSC-U edition of Need for Speed: Underground 2, with Switch and Linux runtimes. Separate repository and original game edition from the PC/Android recompilation.

☆ 134GitHub stars