Ship of Harkinian Android by Waterdish
Waterdish’s separate Android adaptation of Harbour Masters’ Ship of Harkinian, with Android installation and controls documented in its own repository.
Compare platform support, playability and GitHub releases. Each listing links to its source repository and installation instructions.
20 + ports, decomps and recomps on this page GitHub stars · Not a quality score
Ship of Harkinian Android by Waterdish
Waterdish’s separate Android adaptation of Harbour Masters’ Ship of Harkinian, with Android installation and controls documented in its own repository.
Lost Odyssey Recompiled by freefrank
Freefrank's experimental native recompilation of the Xbox360 Lost Odyssey. Supports several desktop/mobile targets and imports the player's disc data.
Hell's Gate by florinp93
Florinp93's native Xbox360 Dante's Inferno recompilation. Windows installer bundles the compiled game/runtime and extracts data from the player's ISO; a separate Linux source-build path exists.
TriAevum: Echoes of Time by coccofresco
Coccofresco's experimental native AOT recompilation runtime for Ocarina of Time 3D, using contributions from Azahar, libultraship, NRI and TopScreen. Requires a supported personal decrypted 3DS game dump.
PaperBoat by HarbourMasters
Harbour Masters' native Paper Mario port, maintained by Bass3l, JeodC, KiritoDv and Caladius. Uses the player's supported USA Nintendo64 ROM.
Fable II Recompiled (himdo) by himdo
Himdo's native recompilation of Fable II Game of the Year for Xbox360. The downloadable Windows package contains a prebuilt game executable; launcher extracts the player's supported disc data.
QuakeSpasm by sezero
A cross-platform Quake engine based on FitzQuake, preserving classic gameplay while improving compatibility.
BlueWake by chrissotraidis
Chris Sotraidis and Elliott Tate's static recompilation of the GameCube Wind Waker. Incorporates Wind Waker Recomp's work and uses a Dolphin-derived compatibility runtime with rare interpreter fallbacks. Requires the player's USA GZLE01 revision 0 disc.
CTR-NitroFueled-PC by GetLostIn
Native Windows port of the PS4 CUSA13795 edition of Crash Team Racing: Nitro-Fueled with update 1.21. A distinct SacredFire-derived Windows runtime executes the game's x86-64 code directly and translates graphics through a shadPS4-derived Vulkan renderer.
EdgeOfTimeRecompiled by goliathret
Goliathret's native static recompilation of the US Xbox 360 version of Spider-Man: Edge of Time using ReXGlue. Windows, Linux x86_64 and Apple Silicon macOS releases require personal game files and the title update; Linux ARM64 is documented as a source-build target.
Strikers by new-coke
New-coke's native port of Super Mario Strikers / Mario Smash Football, built on Yannick Suter's community decompilation and Aurora. Supports original USA, Europe and Japan GameCube data supplied by the player.
Conker's Bad Fur Day Recompiled by sciaschi
Sciaschi's native recompilation of the USA Nintendo64 Conker's Bad Fur Day. Original ROM data required; target-specific validation differs.
Super Smash Bros. 64 Decompilation by VetriTheRetri
VetriTheRetri's game-specific matching decompilation of the original Nintendo 64 Super Smash Bros. Rebuilds the US ROM from an owner-supplied original; no native PC release is documented.
Open Nectar by SSunnKing
SSunnKing's experimental native Pikmin port derived from projectPiki/pikmin, with an SDL2/OpenGL host layer. Supports the player's USA Rev1 or Europe GameCube disc.
MediEvilRecomp by BlackLabelHQ
BlackLabelHQ's static recompilation of the original North American PlayStation MediEvil, by Derp Princess and Flaffy Granola using RecompOne and decompilation research. Open beta requiring the player's original game data.
ssbu-recomp by Denkishi
Denkishi's static recompilation of Super Smash Bros. Ultimate 13.0.4 for Windows x64. Early partial gameplay with a Vulkan/OpenGL host runtime; requires a personal updated Switch game dump.
Galaxy Android by OpenPort-Labs
OpenPort-Labs' native Android ARM64 port of the original Wii Super Mario Galaxy, using reconstructed C++ and community decompilation work. Imports the player's own Wii disc dump.
JFDuke3D by jonof
JonoF's Duke Nukem 3D source port using his cross-platform version of the Build engine.
Super Mario Sunshine PC Port by chasem-dev
Chasem-dev's native port of the North American GameCube Super Mario Sunshine, based on the sms-english decompilation fork of doldecomp/sms. Optional visual enhancements and a separate launcher automate local compilation from the player's own supported disc image.
NFS Underground 2 Xbox Recompiled by antoxa2584x
Antoxa2584x's static recompilation of the original Xbox NTSC-U edition of Need for Speed: Underground 2, with Switch and Linux runtimes. Separate repository and original game edition from the PC/Android recompilation.